

Different sure, and some might prefer the classic experience, but personally I’m looking forward to removing some of the busywork and focusing on tactics and army composition and the more big-picture ideas instead of worrying when I hear the shk-shk-shk of a farm gone fallow.Īnd there are some larger changes, albeit in specific and self-contained circumstances. As I said, it sounds like you can either disable many of these features or opt to not use them-but why? A lot of these ideas became standard shortly after Age of Empires II released, and it’s not a better game for their absence. These are small changes, but in aggregate they make for a smarter and less finicky game.
